In many cases, we may not be able to access Newtonsoft.Json
package. Like sometime there might be different packages using different versions of it, which may cause version conflict via build. That usually happens in some projects really large.
So how can we play with JSON as while without it? In pure C#?
First, copy the following class to your project:
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Json;
using System.Text;
public static class MyJsonConverter
{
/// <summary>
/// Deserialize an from json string
/// </summary>
public static T Deserialize<T>(string body)
{
using (var stream = new MemoryStream())
using (var writer = new StreamWriter(stream))
{
writer.Write(body);
writer.Flush();
stream.Position = 0;
return (T)new DataContractJsonSerializer(typeof(T)).ReadObject(stream);
}
}
/// <summary>
/// Serialize an object to json
/// </summary>
public static string Serialize<T>(T item)
{
using (MemoryStream ms = new MemoryStream())
{
new DataContractJsonSerializer(typeof(T)).WriteObject(ms, item);
return Encoding.Default.GetString(ms.ToArray());
}
}
}
Now, it's done. You can try it just like using Newtonsoft.Json
:
var json = MyJsonConverter.Serialize(YourObject);
var deserialize = MyJsonConverter.Deserialize<YourType>(json);
Let's do a test. Create a simple class:
public class Book
{
public string Name { get; set; }
public List<Book> Related { get; set; }
}
And try to serialize it.
class Program
{
static void Main(string[] args)
{
var book = new Book
{
Name = "My book.",
Related = new List<Book>()
{
new Book
{
Name = "My book 2.",
},
new Book
{
Name = "My book 3.",
},
}
};
var json = MyJsonConverter.Serialize(book);
Console.WriteLine(json);
var deserialize = MyJsonConverter.Deserialize<Book>(json);
Console.WriteLine(deserialize.Name);
}
}
The output is:
{"Name":"My book.","Related":[{"Name":"My book 2.","Related":null},{"Name":"My book 3.","Related":null}]}
My book.
I just finished reading your blog post on how to serialize JSON objects in C# without using the Newtonsoft.Json package. I appreciate that you provided a solution for situations where there might be version conflicts or other issues with the Newtonsoft.Json package. The core idea of using the
DataContractJsonSerializer
class in pure C# is a valuable alternative for developers.The step-by-step instructions and code samples you provided make it easy for readers to follow and understand the process. The example with the
Book
class is particularly helpful as it demonstrates how to use your customMyJsonConverter
class to serialize and deserialize objects.One potential improvement to the article could be to explain the limitations of using the
DataContractJsonSerializer
class in comparison to the Newtonsoft.Json package. This would help readers understand the trade-offs they might face when choosing this approach.Additionally, in the
Serialize<T>
method, you are usingEncoding.Default
to convert the memory stream to a string. This might cause issues with encoding, especially when dealing with non-ASCII characters. It would be safer to useEncoding.UTF8
instead, as JSON is typically encoded in UTF-8.Overall, this is a well-written and informative blog post that offers a valuable alternative to the Newtonsoft.Json package for JSON serialization in C#. Keep up the great work!
Sometimes, I prefer to use System.Text.Json, which is right out of the box in .NET 5. Although there are some features not supported.